Coding in video games / by Elizabeth Noll.
"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"-- Provided by publisher.
Record details
- ISBN: 9781626178366 (hardcover : alk. paper)
- ISBN: 9781618914804 (pbk. : alk. paper)
- Physical Description: 24 pages : color illustrations ; 24 cm.
- Publisher: Minneapolis, MN : Bellwether Media, 2019.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Coding in video games -- The history of coding in video games -- How does coding work in video games? -- Glossary -- To learn more. |
Target Audience Note: | Ages 5 to 8. Grades K to 3. |
Search for related items by subject
Subject: | Video games > Programming > Juvenile literature. |
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Available copies
- 1 of 4 copies available at BC Interlibrary Connect.
- 1 of 1 copy available at Mackenzie Public Library. (Show)
Holds
- 0 current holds with 4 total copies.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Holdable? | Status | Due Date |
---|---|---|---|---|---|---|
Mackenzie Public Library | J 005.1 NOL (Text) | 35192000403448 | Juvenile Non-Fiction | Volume hold | Available | - |
Kimberley Public Library | ABKI784304 (Text) | ABKI784304 | Juvenile Non-Fiction | Volume hold | On order | - |
Kimberley Public Library | J 794.8 NOL (Text) | 35137000201227 | Juvenile Non-Fiction | Volume hold | Checked out | 2024-08-13 |
Sechelt Public Library | J 005.1 NOLL (Text) | 33260000501271 | Children's Nonfiction | Volume hold | Checked out | 2024-08-28 |